init
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80
runtime/adapters/bun.ts
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80
runtime/adapters/bun.ts
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import type {
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RuntimeContext,
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ProcHandle,
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CompatibleBodyInit,
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SpawnOptions,
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} from "../types";
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import { resolve } from "pathe"; // Unjs 标准:跨平台路径处理
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import { isCI } from "std-env";
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export const createBunRuntime = (): RuntimeContext => ({
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fs: {
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exists: (path) => Bun.file(path).exists(),
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// 返回标准 Response,极大简化了后续的文件解析逻辑
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read: async (path) => new Response(Bun.file(path)),
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write: async (path, data: CompatibleBodyInit) => {
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await Bun.write(path, data as any);
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},
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openWritable: (path) => {
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const file = Bun.file(path);
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// 利用 Bun.file().writer() 转换为符合 Web 标准的 WritableStream
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return new WritableStream({
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async write(chunk) {
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const writer = file.writer();
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writer.write(chunk);
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writer.flush();
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},
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});
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},
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mkdir: async (path, options) => {
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const fs = await import("node:fs/promises");
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await fs.mkdir(path, options);
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},
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remove: async (path) => {
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const fs = await import("node:fs/promises");
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await fs.rm(path, { recursive: true, force: true });
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},
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symlink: async (target, path) => {
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const fs = await import("node:fs/promises");
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await fs.symlink(target, path);
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},
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readdir: async (path) => {
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const fs = await import("node:fs/promises");
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return await fs.readdir(path);
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},
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stat: async (path) => {
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const { stat } = await import("node:fs/promises");
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const s = await stat(path);
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return {
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size: s.size,
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mtime: s.mtime,
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isDirectory: s.isDirectory(),
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};
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},
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},
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proc: {
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spawn: (args: string[], options: SpawnOptions = {}): ProcHandle => {
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// 核心改进:自动处理交互逻辑
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// 如果是在 CI 环境,强制使用 pipe 避免挂起;否则根据用户需求或自动选择
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const mode = options.stdio || (isCI ? "pipe" : "inherit");
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const process = Bun.spawn(args, {
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cwd: options.cwd,
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env: options.env,
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stdout: mode,
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stderr: mode,
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stdin: mode,
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});
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return {
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pid: process.pid,
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exited: process.exited,
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kill: (sig) => process.kill(sig as any),
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// 仅在非继承模式下暴露流,避免类型与行为冲突
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stdout: mode === "pipe" ? (process.stdout as any) : undefined,
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stderr: mode === "pipe" ? (process.stderr as any) : undefined,
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stdin: mode === "pipe" ? (process.stdin as any) : undefined,
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};
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},
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},
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});
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85
runtime/types.ts
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85
runtime/types.ts
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import type { ReadableStream, WritableStream } from "node:stream/web";
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/**
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* 显式定义 BodyInit 兼容类型,确保在没有 DOM 类型的环境下也能编译
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* 涵盖了 string, Blob, ArrayBuffer, 以及 ReadableStream
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*/
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export type CompatibleBodyInit =
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| string
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| Blob
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| ArrayBuffer
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| Uint8Array
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| ReadableStream<Uint8Array>;
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export interface SpawnOptions {
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cwd?: string;
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env?: Record<string, string>;
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/**
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* 参考 Unjs/Nitro 的设计:
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* 'pipe': 走 Web Stream,适合自动化处理
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* 'inherit': 走物理 TTY,适合交互式 CLI (如你的 drizzle-kit 报错场景)
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*/
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stdio?: "pipe" | "inherit";
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}
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export interface FileStat {
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size: number;
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mtime: Date;
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isDirectory: boolean;
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}
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export interface ProcHandle {
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pid?: number;
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exited: Promise<number | null>;
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kill: (signal?: string) => void;
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// 符合 WinterCG 的流定义
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stdout?: ReadableStream<Uint8Array>;
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stderr?: ReadableStream<Uint8Array>;
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stdin?: WritableStream<Uint8Array>;
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}
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export interface RuntimeContext {
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fs: {
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// --- 基础接口
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exists: (path: string) => Promise<boolean>;
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read: (path: string) => Promise<Response>;
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/** 使用我们定义的兼容类型 */
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write: (path: string, data: CompatibleBodyInit) => Promise<void>;
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/**
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* 流式写入:适合导出大型 SQL 备份或持续写入日志
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* 遵循 Web 文件系统规范命名习惯
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* 返回 WritableStream,用于流式写入
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* 流式写入句柄 (对齐 Web WritableStream 概念)
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* 适合大文件写入或持续日志
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*/
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openWritable: (path: string) => WritableStream<Uint8Array>;
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/** 创建目录:recursive 选项是实现“一键初始化数据库项目”的关键 */
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mkdir: (
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path: string,
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options?: { recursive?: boolean },
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) => Promise<void>;
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/** 删除:支持递归删除整个数据库文件夹 */
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remove: (path: string) => Promise<void>;
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/** 软链接:这就是你实现 dbs/ 链接的核心能力 */
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symlink: (target: string, path: string) => Promise<void>;
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/** 读取目录下的文件列表 */
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readdir: (
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path: string,
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options?: { recursive?: boolean },
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) => Promise<string[]>;
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// --- 建议增加的增强接口 ---
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/** 获取文件状态:用于判断配置文件是否被篡改或检查数据大小 */
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stat: (path: string) => Promise<FileStat>;
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/** 监听文件:如果 .env 或 schema 变了,管理程序可以自动重载或提醒 */
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watch?: (
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path: string,
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callback: (event: "change" | "rename") => void,
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) => () => void;
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};
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proc: {
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//test
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spawn: (args: string[], options?: SpawnOptions) => ProcHandle;
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};
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}
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12
runtime/utils/path.ts
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12
runtime/utils/path.ts
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@@ -0,0 +1,12 @@
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import { isWindows } from "std-env";
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/**
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* 获取跨平台兼容的二进制名称 (逻辑层)
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*/
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export function getBinName(name: string) {
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// 仅在 Windows 且没有后缀时尝试添加 .exe
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if (isWindows && !name.endsWith(".exe") && !name.includes(".")) {
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return `${name}.exe`;
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}
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return name;
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}
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